Killzone: Shadow Fall (PlayStation 4) was one of the few Playstation 4 launch titles that I thought would be a great game. Sadly it did not live up to those expectations. Overall it was a decent game, one of its few redeeming features were the incredible graphics the playstation 4 allowed it to have.
Decent, Not Outstanding
I was really looking forward to Killzone when I got my ps4. In the beginning it was a great game. Then it turned into the same gun battles with people you can’t see over and over again. The guns themselves were diverse, good looking, and very well created. There was also a decent amount of variety and in the amount of guns there were. One of my beefs with the game was that you can only switch out one of you’re weapons for other ones. You had to keep a rifle that could switch between long and medium range. I’m not saying that it was a bad gun, it was a great gun. I just wish that when I run out of ammo for it, and only have a shotgun for snipers a hundred meters away, that I could keep both the shotgun and get a new rifle.
Storyline and Setting
Despite the twist at the end that I won’t spoil for you, Killzone: Shadowfall has a generally generic plot. You have to fight through baddies to get to the head-honcho. The only real deviation is when you are broken out of jail by a mysterious figure and led back to Vekta. After that it gets slightly more interesting, but you never have to make a decision to choose one side or another. The storyline gets slightly more interesting after that, but it is all blurred by the overabundance of enemies, and an overpowered boss that will leave you wishing there won’t be another one. It would have been a better game if not for all the little things, and the ludicrous amount of them.